A new nonfiction graphic novel reveals the untold story behind Tetris, the game that ate

your brain. Credit: Macmillan Children’s Publishing / First Second Books In the 1980s, a humble yet compelling computer puzzle game called Tetris unexpectedly transformed into an addictive global phenomenon that consumed countless waking hours of obsessed players around the world. Now widely considered to be the most popular computer game of all time, Tetris' simple design and repetitive gameplay triggered responses in the brain that attracted people of all ages and from all walks of life — and kept them coming back for more. The remarkable and largely unknown story behind the game that transfixed millions — and continues to do so today — unfolds in the nonfiction graphic novel, "Tetris: The Games People Play," by Box Brown, released in the U.S. Oct. 11 by First Second Books. [Too Much of a Good Thing? 7 Addictive Educational iPad Games]                       https://www.livescience.com/56450-why-tetris-is-so-addictive.html
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